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Awesome Pantaloons
Tech Guard
64
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Posted - 2013.10.01 00:58:00 -
[1] - Quote
Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\ |
Awesome Pantaloons
Tech Guard
71
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Posted - 2013.10.01 02:37:00 -
[2] - Quote
The fundamental point that escapes everyone is that nerfing has yet to solve any problems aside from the flaylock. Because somehow they managed to get that right. I can usually not solo a tank because the tanker is good. I hurt him damn good but only kill about 2 in every 5 tanks I encounter. >.> You all seem to be under the impression that I am the usual ignorant blueberry blabbering nonsense on the forums. My opinion is adaptable, but I have yet to hear a compelling argument for why the forge guns need to be nerfed. Vehicles were overnerfed and now we have this situation. FGs will probably be overnerfed and then everyone will complain about OP vehicles... AGAIN. Look at that, back to square one. Don't nerf things to death; buff things to survivable levels. I want vehicles to be good and useful, but I'd like my forge gun to stay that way as well. |
Awesome Pantaloons
Tech Guard
73
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Posted - 2013.10.01 02:42:00 -
[3] - Quote
Keri Starlight wrote:At least it seems like you understand that vehicles have some problems right now, so I'm setting myself on "peaceful" mode as I answer your thread.
I don't want to annoy you with my feelings for the Forge Gun, as I'm afraid people on these forums might have enough of my comments about it, but what I really think is broken about this weapon is the massive area-denial effect you get camping a tower with it.
"I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens."
Yes, this one that you describe. It is ridiculous, it really is.
If you add the fact that I drive Shield tanks instead of Armor tanks, you can easily understand why the Forge Gun is my natural enemy, rather than other AV (it beats even nuclear nades).
Now, I know that there are some people running around with their Forge Guns instead of camping and I have some respect for those guys. I actually share something with them, they are probably masochists as I am for charging the battlefield with a Shield tank.
But the mechanics of the Forge Gun as it stands right now are quite broken, because they allow this knid of gameplay. I would say that some damage falloff over the distance for this weapon would prevent people from insta-killing vehicles across the whole map without penalizing too much those Forgegunners that actually move around to control different points of the map. This way, if I want to prevent my enemies from calling their vehicles, I actually have to move a little bit to the frontline. This is the best fix I can think of without reducing the effective damage output or accuracy.
You sir, I like. I hadn't considered the damage reduction vs distance. That is actually completely reasonable. +1 |
Awesome Pantaloons
Tech Guard
75
|
Posted - 2013.10.01 03:57:00 -
[4] - Quote
Nguruthos IX wrote:Awesome Pantaloons wrote:Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\ Well ignoring vehicles, FG may be OP against infantry with spash and blaping anything. It's precision aim, insane distance and relative inexpensiveness. Add vehicles to the picture and you are saying that FG vs vehicles is OP. But that the fix is to raise vehicles survivability. That part makes sense just fine. It's never just one gun, its an equation. you have to balance that equation and without a vehicle re-work the best way to do that would be tone down the FG. With a vehicle re-work nobody really knows yet. We'll have to see what CCP cooks up and how things are after that. But of course, I'd prefer not to wait an extra 1-6 months after vehicle re-work to address the forge gun if it is STILL op against vehicles. I'd rather avoid that situation from happening in the first place. Hopefully CCP gets it very close to right with their first iteration of things. And hopefully their design philosophy is solid
We can only hope. lol My expectations are not high. Too many mistakes have been made for that. |
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